An adventure in the forest, the caves, and beyond
WASD to move · Left-click to harvest/attack · Right-click to place/open/use
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★ 0 Wild Coins
WASD to move, Shift to sprint. Left-click harvests resources or attacks whatever's in front of you. Right-click opens chests/portals, eats food, places items, or feeds a nearby wolf a bone. E opens your inventory, C opens crafting, M opens the map, P pauses the game.
Watch the clock next to your health bar — night brings more (and tougher) monsters. Rain speeds up tree regrowth. Dying costs 5 max HP permanently; killing 3 mobs in a row without dying earns it back. If your max HP ever hits 0, your world restarts fresh.
Hunger drains as you play — right-click food to eat it and restore hunger. Health only regenerates on its own while hunger is completely full, and only after a few seconds without taking a hit.
Gather wood, stone, and ore to craft tools, weapons, and armor. Some recipes need a Crafting Bench nearby; cooking needs a Pot and takes 10 seconds. Better tiers (iron, gold) need better pickaxes to mine their ore in the first place.
Deserts have cacti — punching one barehanded hurts you, so harvest with a tool. Cactus Spines craft a Cactus Sword, stronger than iron but weaker than gold. Swamps and streams have their own look; bridges let you cross water.
Husks (medium difficulty and up) are the desert's tanky, bare-fisted dweller — slow, but hits hard. On hard mode, a rare spider nest cocoon may also appear in the desert, periodically spawning spiders nearby — attack it enough to break it and a Spider Queen bursts out: a huge, spindly-legged boss that webs you (slowing you down) from a distance, snaps with its pincers up close, and summons more spiders. Defeating her drops a Web Shooter, a weapon that fires webs to slow enemies instead of damaging them (it won't slow your own pets).
Medium gives every enemy a 25% speed boost. Hard adds alpha wolves, husks, and spider nests, plus a blood moon every 5th night that boosts all enemy hp, damage, and speed by 50%.
Feed a wild wolf 5 bones to tame it — it'll follow you and fight hostile enemies. Alpha wolves (bigger, red-eyed, much stronger) take 15 bones, but taming one turns its whole nearby pack friendly too, until the alpha dies. Tamed wolves level up by getting kills, growing stronger each time.
Alpha wolves (hard mode only) drop a King's Fang on death — collect 3 to craft the Fanged Saber. It one-shots regular wolves, steals life on hit, and scares skeletons off. 20 kills grants +5 max HP; every kill after that raises the wild wolf population until you next die. Dying 5 times with it breaks it into a Fanged Fragment — craft the saber again with the fragment and 30 bones to mend it.
Find the cave entrance near spawn to descend — goblins, spiders, and skeletons live below, along with richer ore. Torches and campfires light the dark and need fuel to keep burning.